The objective of the scenario for the Axis is to get the Heinkel off the south edge of the map while the Allies have to stop it from doing so.
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Laid out on the table it all looks something like this:
It went slow at first as we spent a lot of time flipping back and forth through the rules. Pretty soon though things started to move along nicely and we got into some action. We learned pretty quickly that taking shots at long range only lead to wastng ammo. You really had the wait until you saw the whites of their eyes before firing.
Not too long into the game the Heinkel (played by a stand in He111) was getting dastardly close to the edge of the map. Something had to be done and so Red one piloted by Alan (Al) Deere broke formation and started chasing it down. One of the great things about playing historical games is that you learn things about the period, such as the fact the Alan Deere once survived a mid air crash with a German fighter (one of many such incidents throughout his long career).
Al Deere fired and hit the Heikel yet the biplane kept edging it's way off the map.