Should I...
- Wait for the "Reeks" to arrive and play Tusk-en.
- Use Jawas and go hunting for droids.
- Use Ewoks and go hunting for some of the beasts I already have (hmmmm Scout Troopers?).
Two more parcels of Star Wars miniatures arrived today, woo hoo!!!
The first lot was from a trade on Wargamer AU, mostly droids and a few droid tanks but it also contained a few beasties. Notably were the rat and cat like creatures in front of the walker like droid. I think they’ll do for “dog” replacements in Tusk-en.
The second parcel was a combination of two eBay hauls. A mixed lot of pretty much every era and faction. What was really surprising was the size of the beasties… they’re huge! And these are only considered their mid range sized miniatures - the Reek is bigger. I think we’re going to need a bigger boat!
A better shot to show how big these things are, the Rebel trooper and his little furry friend stand no chance.
I’ve got enough to play Tusk-en now, and with the last couple purchases I should also have enough to field a platoon or three each of Clone Troopers and Droids so I expect something to start happening with Star Wars Commander soon too.
I’m still waiting for my Star Wars beasties to arrive from eBay and trades. Sadly I’ve only managed to get one Reek for the Tusken Raiders to hunt, so I’ll have to just buy some more after the credit card to settles down. I did manage to score a handful of smaller beasties though so Tusk-en will get played at some point soon. In one of the trades I managed to pick up a crab droid, some Corporate Alliance Tank Droids and a Commerce Guild Homing Spider Droid. They’ll add some punch to the droid forces and help to even things out when the Jedi are on the table.
In the mean time I’ve been playing some games of Fantastic Worlds with the Star Wars minis I do have. The game is very good but the one area that is frustrating me is the amount of time it takes to convert the stats over from the Star Wars Miniatures system. Now to be fair it’s my fault as there are just so many wonderful options in Fantastic Worlds that it seems a shame to do just a basic conversion. The combat system also slows down with 20-30 miniatures on the table.
So I finally gave in and picked up a copy of Flying Lead from Ganesha Games.
Flying Lead is based on the Song of Blades and Heroes (SoBH) system which I’ve had plenty of fun with and we’ve also started playing their Naopleonic rules Song of Drums and Shakos. What attracted me to Flying Lead is that is builds on the simplicity of SoBH and adds in rules for modern weapons, vehicles and morale (among others). They also provide some online weapon, vehicle and squad builders which make converting the Star Wars statistics an absolute breeze.
So with after going through the rulebook and spending an hour or two with the squad builders I was able to come up with this:
I’ll play a few games this weekend and post some battle reports. I’ll also post the stats for the miniatures once I’m happy with them.
I picked up a copy of Wessex Game’s Tusk today with the idea of playing it in a galaxy far far away.
My idea is to use the Victorian science fiction variant of the game to recreate Tusken Raider hunts. I’ve got more than I need of these guys for skirmishing and a couple of these guys below would make fantastic replacements for the mammoths and dinosaurs found in the rules.
I’ll have a look online in all the usual places and in the meantime the kids have a few dinosaur and elephant toys the Tusken raiders can hunt until something more appropriate turns up.
I noticed that my last few blog entries didn’t contain many, if any photos. So I’ve decided to rectify that with a quick show and tell of another box of 99 cent Star Wars deals that arrived from eBay today.
They’re pretty much you trooper/warrior mix and for the first time in a while I’m happy enough with their paintjobs. Some of the Star Wars stuff honestly look like they’ve been painted by my cat, but these look like someone has actually taken care to colour in between the lines.
But I do have to say that I was little disappointed with the Ewoks, their axes are just too big. And the Jawa’s are either too tall or too skinny (both?).
The real surprise of the batch were the Imperial Dignitaries. The photo here don’t show the subtle shading on the gowns and the faces, but it’s there and it works.
Normally I wouldn’t bid on miniatures like these dignitaries as they wouldn’t have a lot of value in a traditional wargame, but a pulp game is a different thing all together and interesting characters can create interesting scenarios.
I
I will be king
And you
You will be queen
Though nothing…
Sorry, just couldn’t help myself.
For a while now I’ve been looking for some good skirmish rules for my Star Wars minis but haven’t really found anything that “felt right”. I think where I was going wrong is that I was looking for some sci-fi rules and while that might fit the period it doesn’t suit the flavour of the Star Wars universe. What I really need is some pulp rules, and so the search begins…
I’m no good at writing reviews so I won’t try, instead I’ll just list some pros and cons of each of the systems.
I started by picking up a copy of We Can Be Heroes II by TFP Games. 70 pages inc covers, around $12.95US but currently on sale at Wargame Vault for $8.62US.
Pros
Cons
Overall
I’ll definitely be playing these rules with my kids. There’s a cheap magic supplement available too which makes it a little easier to work out force powers and could easily be used for any form of magic, psionics, voodoo or whatever.
Since the the rules are so simple (not always a bad thing) it won’t take much effort to convert the Star Wars characters into the WCBH rules.
These are the sort of rules you look at and think “I could have made this up myself” well that’s true but TFP have saved you the trouble and the time. A solid set of rules that are fun to play, and like a true pulp game no one ever really dies. Which is another plus when the Jedi your five year old is playing takes on two Droidekas and rolls badly… very badly. The force was not with him that day…
So the search is still on for a set of rules for me.
Next time I’ll have a look at Fantastic Worlds by Ratrap Productions, other rules I’ve got lined up are Larger than Life by Two Hour Wargames and Flying Lead by Ganesha Games.
Any suggestions about other pulp rules I should have a look would be greatly welcomed as well.


