Sunday, December 20, 2009

More Grand Fleets and some Nuts!

After reading through the rulebook for Grand Fleets I decided to pick up the first supplement King and Kaiser

For a 64 page supplement it's a little light on the scenarios, only having 6, but it does have around 10 pages of introductory material before all the scenarios that would allow players to expand on the scenarios presented.  To be fair though most scenarios are quite large with anything from 20-60 ships on the table so most scenarios will take up an evening.  So around 6 evenings worth of play for $11AUS is pretty good value if you ask me.  The rest of the book is 26 pages of ship data cards which makes the scenarios easier to just print and play.

I'm pretty happy with what I got.  Production quality is right where you want it with a pdf, nice layout and photos where needed but nothing that will hurt your printer.

My second purchase (third actually as I haven't got More Drums and Shakos in my inbox yet) was the Nuts! supplement The Big Hurt.

For $14US you get around 47 pages (the pdf comes with the maps in a seperate file) and contains 21 linked scenarios.  The book is intended for you to play the US forces and use the Nuts! system to manage the Germans.  However it does make note of how to play both sides if you so wish.  The book follows an unnamed US squad from September 1944 through to February 1945 during their attempt to take and secure the Hϋrtgen forest.  The layout is pretty much what you'd expect from any of the newer Two Hour Wargames publications, the books look sparse and the lack of artwork does make the book a bit of a drudge to read.  But!  The the important thing to remember here is that it's a scenario book.  You read it once and refer to it often.  More importantly is that it's printer friendly.

As for the scenarios themselves they are friendly to 28mm gamers with most scenarios only requiring a few squads aside.  The ctach here though is the reinforcements and the fact that most if not all of the German forces are determined randomly.  My only concern here is that I don't own a lot of vehicles and in the US case alone there is a 50% chance of a vehicle being rolled when determining reinforcements.  I can see a lot of proxies being used in these games.

The maps are probably where this scenario book improves over many of the books I've seen.  They're laid out on a grid and the terrain is labeled... thank you Darby, thank you.  There is nothing more frustrating than having to flip back to a map legend to work out what "white circles on a black background" represents on a map.

Another great Nuts! supplement that I'll be playing for sure.  Well... as soon as I finish my terrain, and finish painting the Germans... and start painting the US troops.  OK it'll probably be a while before I get this on the table.  But if you do have the miniatures painted then I'd recommend you pick this up.  Especially if you're a solo wargamer.

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