Monday, August 31, 2009
Well after playing Nuts! for a few years now I'd really like to be able to field more of my collection on the table. Nuts! is a great system but really doesn't scale well without resorting to house rules (group activation and so on). It still can bog down with the reaction rolls but simply anything above a platoon a side can get result in a lot of dice rolls.
What I'd really like though is to be able to play a game with 3-4 platoons on the table, lots of artillery and few tanks. Something like that would really show up the *cough*hammer guys.
After a fair bit of research and a small dash of procrastination I decided to pick up DH&C7B, a couple of the army books (British, US and German) and one of the scenario books (Without Fortune). All paper ones too, my bank account would have preferred PDF versions, cheaper and no postage, but I'm sure I'll appreciate these when they arrive.
Sunday, August 30, 2009
Anyway I'm always looking around for new rules and when it comes to westerns you've really only got a couple to pick from. Six Gun Sound, The Rules With No Name and Gutshot are the ones that keep popping up a lot on the web. It wasn't until I listened to episode 36 of the D6 Generation where they discuss and review Gutshot.
I won't go into any real detail about the rules until I've had a chance to read and play them but I will say that after listening to the D6 Generation guys I was sold on the "Hollywood action RPG" aspect of the rules. I already have Six Gun Sound for those quick and the dead type games but every now and then you want to bust out a set of rules and be like Clint (Eastwood that is).
I'm pretty impressed with the service so far too, I placed the order around 3am Sunday morning (my bad cough won't let me sleep) and then at 8:24AM I get an email from co-author Mike Mitchell stating that my order had been received and when I should expect the book to be shipped. Consider me mightily impressed.
I've also started work on the water tower for the train station, it's mostly done I only have to add the water pipe on the side. I'm not sure I like the way the design has the pipe sticking out in a gooseneck type fashion so I'll have a think about it and see if I can come up with my own implementation.
Friday, August 28, 2009
And up here.
Wednesday, August 26, 2009
The 7mm blue dice will be rather used as altitude markers in Bag the Hun.
The coloured tokens are also the right size to be used as a reputation marker in the Two Hour Wargames systems. This should make games of Nuts pretty much record sheet free.
Tuesday, August 25, 2009
The veranda on the hotel is strong, it took six metal miniatures with no visible sagging or bending.
I should easily get through both sets of the buildings before the next Badga meet in under a fortnight, I may even grab another set or two and try for a really impressive table.
Sunday, August 23, 2009
I forgot I had the camera with me so the first shot is sometime in the third turn. The three Spitfires had the Dornier surrounded and hit it with everything they had. Gunner killed and temporary loss of control followed by another hit that stopped the bomber from climbing and performing hard maneuvers. The next two cards though were the Bomber Move and the bomber Pilot character card. The darned thing made it's roll to regain control and quickly (for a Dornier) ducked out of there. Soooo close.
Another shot of the Dornier trying to make a quick getaway. The pilot character card really helped the Germans in this scenario. What should have been a 6-7 run across the table ended up being 5 turns, not a lot of time to take it down.
Result: A win for Mick and the Hun. The British managed to cause some serious damage to the bomber and rattle a few of the BF109's but at the cost of two downed Spitfires was too high a price for so little a return.
Tuesday, August 18, 2009
Even the privvy is included, sans the flies thankfully.
Ok now I'll go get some sleep.
Monday, August 17, 2009
These ones took maybe 40-45 minutes each with a few interruptions from the kids. The saloon in particular took the longest as there are a lot of cuts in the veranda. Very slow going.
All full of confidence I started on the Mail Express building, it took maybe 20 minutes to cut out and glue. The hardware store took a little longer, maybe 30-40 minutes as the veranda was pretty fiddly.
I haven't tried putting on the chimney of either building yet as it looks fiddly, I'll get some more buildings under my belt first. I'm undecided if I'll leave the buildings as is or if I'll mount them onto foam card or MDF bases. Either way will be a bit of work but should add a little heft to the buildings and help them sit on the table better.
Sunday, August 16, 2009
I needed to go down to the thrift store to pick up some stuff for Bag the Hun (pipecleaner smoketrails) so I added some glue and cardstock to the list.
A quick spray of glue onto the paper and the cardstock, wait 30-40 seconds and then stick together. Once dried it should make a nice sturdy card-laminate-type-of-thing that should make a pretty strong cardstock building (with internal floorplans too boot).
Saturday, August 15, 2009
I also ordered 40 7mm six sided dice to use as altitude markers in Bag the Hun. Should stop them getting mixed up with the hand fulls of combat dice getting thrown around. At that size they could possibly stuck on the base with be blutac.
It's all great in theory... more info and photos after they arrive, which fingers crossed, if before
Thursday, August 13, 2009
So to celebrate the new mat Toby and I decided to drag out the miniatures and have a game. Three squadrons of Spitfires vs two schwarms of 'Schmitts escorting two DO-17's. The British needed to down one of the bombers to get a minor victory and both for a outright victory.
The planes starting to group up forced a lot of altitude changes and desperate manoeuvering in order to shake planes of their tail. A lot of the sprogs did rather well this game with only a few failing their manoeuvre rolls.
Tuesday, August 11, 2009
One pleasant surprise is that the miniatures all came in blister packs. This is a rarity amongst Internet based suppliers but it mean that all the miniatures came nice and safe in their original packing.
I'm keen to get some games of Six Gun Sound going this week so I think I'll have to get the paints out and get started on a couple of these.
Sunday, August 9, 2009
What little time I have had to play some games has been taken up with a game called Giant Monster Rampage by Radioactive Press.
The system is simple (but not simplistic) and play is nice and quick. An interesting twist is that while it is technically a miniatures game it has been designed around using action figures for the monsters. Funnily enough I started looking on e-bay for some Godzilla toys when it suddenly hit me: kids... toys... TOYROOM!
I'm putting together a simple campaign system so that the kids and I can play a few games and make up a story as we go. I'll take some photos of the games in progress and the kids can make up a story book from it.
I picked up the two expansions Swarms (bugs and so on) and Red Alert (military) so I think I'll place and order for some 10mm Pendraken WW2 minis to help bring down the giant skeletal T-Rex that will be the main monster in our campaign. I'm also playtesting a new game called Power Warriors which is a stand alone product but is compatible with Giant Monster Rampage, this focuses more on your Dragonball-Z, TMNT & Ben-10 type characters.
If you like skirmish games in the Songs of Blades and Heroes style then I think you'll find something to like here. And it's cheap too at $9.55AUD for the core rulebook and $2.99AUD each for the expansions. Best of all is that if you have kids then you've probably already got all the figures you'll need, all pre-painted too :-).
Remember to click on the images for a bigger version.
Tuesday, August 4, 2009
- Fallschirmjager Platoon (30)
- Fallschirmjager with MG42s (4)
- Fallschirmjager with MP44s II (4)
- Wehrmacht Officers (2)
- German le IG18 75mm Infantry Support Gun
- 2 x British 6lb Cannon & Crew (1)
- U.S. Para Bazooka Team (2)
Now I really need to get painting.