Sunday, May 31, 2009
The Hex Debate Continues
Bag The Hun AAR: Bob's Your Heinkel
The objective of the scenario for the Axis is to get the Heinkel off the south edge of the map while the Allies have to stop it from doing so.
Remember to click on the images for a bigger version.
Laid out on the table it all looks something like this:
It went slow at first as we spent a lot of time flipping back and forth through the rules. Pretty soon though things started to move along nicely and we got into some action. We learned pretty quickly that taking shots at long range only lead to wastng ammo. You really had the wait until you saw the whites of their eyes before firing.
Not too long into the game the Heinkel (played by a stand in He111) was getting dastardly close to the edge of the map. Something had to be done and so Red one piloted by Alan (Al) Deere broke formation and started chasing it down. One of the great things about playing historical games is that you learn things about the period, such as the fact the Alan Deere once survived a mid air crash with a German fighter (one of many such incidents throughout his long career).
Al Deere fired and hit the Heikel yet the biplane kept edging it's way off the map.
Friday, May 29, 2009
Ixnay On The Ex-Hay
The mat itself is a huge 41 x 58 inches and I had to get it cut in half to make it fit in the laminating machine. It was a little dissapointing but it should make it a whole lot easier to store. The planes look good on the mat and don't "get lost" in all the detail.
Remember to click on the images to see a larger version.
To Hex or Not to Hex... That Is The Question
Thursday, May 28, 2009
Action Stations!
Monday, May 25, 2009
Heinkel He111's
I should do the Spitfires or the Hurricanes next but the Stukas just look too cool.
Saturday, May 23, 2009
BF109Es Part Three: Decals at 12 O'Clock!
BF109Es Take Two
Remember to click on the photos to see a bigger version.
Another shot with the flash turned off shows the colours as you would see them on the table.
Thursday, May 21, 2009
Dom's Decals
Remember to click on the photos to see a bigger version.
It's going to be fiddly getting these things on the planes but I think it's goimg to be a case of taking it slow and steady. Here's a shot of the decals up against a 5c piece to show the size of the smaller ones (I tried using a ruler but mine is clear plastic and didn't come out too well in the photos).
If you're looking around for 1/600 or 1/300 decals then I don't think you can go past Dom's Decals. The price is great £2 for a sheet of between 400-800 decals and postage is a flat £1 world wide if you order is only decals. My order came with a FAQ/instruction sheet and a hand written with compliments note.
Monday, May 18, 2009
Messerscmitt BF109Es
So after a few hours work today I present the first half of the BF109E's. Looking at them now I realise that 24 of these is probably too many but I might paint the next 12 up in a winter scheme or possibly even in a middle east scheme.
Saturday, May 16, 2009
Back To The Drawing Board
To do so required two things:
- I had to remove the pins that I had put into most of my planes as they stopped the magnets from sitting flush with the plane.
- The bombers required that I carve out a flat area for the magnets to sit on. Not so easy to do on a small mini, especially while keeping my fingers safe.
I'm really happy with the results. I'm even thinking of making a small goose neck to go between the magnets for the Stuka's to show when they're dive bombing. I also need to strip the paint on the Spitfires as it's too thick from too many test coats. I'll spray them next time to keep the base coat nice and thin.
Oh and yeah I know I should have had most of the planes painted by now but I've been sidetracked again, with these little fellas.
Wednesday, May 13, 2009
This is Base, Come In... Over... Pssshhk.
Well I'd been debating back and forth about how I was going to attach the minis to the stands and I was convinced that drilling a hole in the stand and using wire would be the simplest way. And simple it would have been, but man oh man it was not easy. Using a pinvice and a 1mm drillbit took around 2-3 minutes to drill the hole, drilling too quickly made those sickly sounding I'm-about-to-snap noises. So in the end I decided that even with all the mucking around that using the magnet approach would be easy. Snip of the tip, sand it smooth, dab of superglue and drop the magnet on. 10 minuites later I had all 30 done:
Here's better shot of the magnets glued on top.
My order also included a pair of average dice (numbered 2,3,3,4,4,5) which I need to play IABSM. All up the order came to 6.50GBP including postage which equates to roughly $12.95 Australian which all in all I think is a pretty good deal considering that postage was 3.50GBP.
Saturday, May 9, 2009
Return to Base
Fighters and Small Bombers
I'm thinking of using 1mm wire in the planes and drilling a hole in the shaft of the flight stands. It's cheap and relativley easy to do. Being small models I don't think there's going to be much chance of the plane wanting to spind around when handled. To avoid any confusion it should just be a simple matter of marking one face of the stand to show the true front.
Bombers and other Large Aircraft
For these guys I'm going to use magnets. I have some 3.5mm rare earth magnets which should be strong enough without looking out of place.
I'll get photos up once they arrive. Now I just need to sort out a hex map.
Thursday, May 7, 2009
Stout Hearts & Iron Troopers
After a quick read through today all I can say is wow. The content is top notch as ever but the layout and design of this book really stands above their other offerings. The scenario maps are the most improved part of the book and they look fantastic. The colours and are nice and vibrant and all of the terrain, objectives and setup markers are clearly defined.
As for the scenarios themselves there are 20 scenarios spanning the entire war, but the most interesting part of the book, for me at least is the first six scenarios. These scenarios have been taken right from the pages of historical training manuals and also provide the "text book solutions". This is just fantastic for someone (like myself) who is keen on playing the period but knows only a little outside of what I've seen in movies and on the History Channel. This is something that should be done more often with historical games.
I also have to give Rich a big "beauty mate" for the rather nice surprise on page 78: a scenario with Australian troops (Tasmanians to boot!). No, not just a scenario with Aussie troops thrown in the mix but a real true-blue bloody-dinkum case of the boys from Oz mixing it up with Jerry. This will be the first scenario I play.
Also the title of scenario 17 is just great (sorry to just leave everyone hanging but you'll just have to buy the book).
I have to say that the guys at Lard Island have done it again, a great supplement for a great game and the training scenarios are almost worth the cover charge on their own.
So if you're looking for a WW1 rule set then forget about all that historical hammer stuff (you know what I mean) and have to have a look at Mud and Blood I promise you won't regret it. Oh and tell Rich that Tim sent you.
Monday, May 4, 2009
So How Many Planes Do You Actually Need?
So now I need to sort out a hex mat, flight stands and get painting. At least they should be quick and easy to paint. I'm tempted to get some decals from Doms Decals, it'll set me back another $20-25 but at least I won't have to paint a couple hundred roundels and crosses.