Tuesday, June 30, 2009

Black Tree Painting Update

I didn't know I had so many of these things... and that's not including the platoon and a bit US paratroopers I have in the drawer.

No really big changes here, I've spent the last two nights cleaning up the bases and trying to get all the minis to the same level of completeness. So I'll start to work on minis a squad at a time now.



And here I was contemplating buying some more! And I will, but I may have to rethink things a little. Maybe it's time for some Russians...

Monday, June 29, 2009

Nuts! AAR

The scenario was simple enough, the British were to defend the two house "village" from theattacking Germans. Two 10 man squads a piece with 2 Brens for the British and 4 Mp-42's for the Germans.

I forgot to take photos of the setup and the first two turns but you can see below is the game as of turn three. A German squad with 2 MG-42 have moved into the woods in the top left of the photo and a team in the woods to the top right. Another team is about to come over the hill to the middle right.

Half of the first British squad on the left has already fallen to the MG42's in the treeline. The rectangles in the middle of the table are fields and the remaining British are making an attempt to come around them and get the LMG's within SMG range.



It didn't turn out too well.




No sooner than we would hit the gunner than another would take his place. There's no official rule in Nuts (at least that I could find in the rulebook) for someone to take over as the gunner of a LMG/MMG but we later found some in the Pieper At The Gates supplement.

This is what was left of the British after 3 LMG's and a squad came over the hill. The Bren gun stationed at the corner of the field did an excellent job outgunning and pushing most of the Germans back over the hill but the damage had already been done.


This team spent most of the game getting knocked down, standing up, knocked down, standi... you get the idea.


After this photo was taken the British laid down their weapons and waved the white flag.


Two hours of gaming (and chatting) from start to finish so the rules live up their companies name. To be fair we spent a little bit of time looking for rules (some that weren't actually in the book) and towards the end of the game we were referring to the QRS only sparingly.
A few things we learned from this game:
  • LMG's have just as much potential in controlling the enemies movement than they do as outright killing machines.
  • Terrain... you need lot's of it in a Nuts! game. Open areas like you see in the photos above are difficult if not impossible to cross without casualties.
  • Anyone in cover is dang hard to take down by a Rep 3 with a rifle (read that as not possible), I'll believe the guys on the Yahoo group have addressed this so I'll have to look that up.
  • You need a good scenario to keep things moving. In our battle it would have made no sense for the Germans to leave the saftey of the woods unless there was a strong motivation to do so. Eg take the town by tun 5. Simple scenarios like I'm defending and you're attacking isn't really enough. A quick flip through Peiper At The Gates just shows how a game can be enriched with a little background fluff and some key objectives.

I don't know if we'll play Peiper as is but we're going to use it as the watermark by which we play all our future games. Although it probably won't be too hard to just substitute US troops for British and play as is.

I'm very curious to see if the "Focus" test from Chain Reaction 3 makes it's way into the new Nuts! rulebook. Not being able to just pick the most tactically advantageous target every turn will make the games way more interesting and unpredictable. And let's face it: that's why we play Nuts! right? Otherwise we'd just play some *cough*hammer based system.

Saturday, June 27, 2009

Going Nuts! Again Tonight

I've got a game or two of Nuts! lined up tonight at BADGA and I'm madly painting and building to get everything ready in time. I don't think the tanks will have much time but with the basecoat they look table ready (for our club at least).

I'll get some photos up of the freshly painted forces before I leave tonight and this time I'll remember to take some shots of the game in progress... maybe if I'm really organised (not likely) then I'll take notes for an AAR.

Going to borrow a few ideas from other games tonight, such as blinds in IABSM and TW&T. I think we'll also make sure there's at least one guy on each side with Rep6 to stop the whole army standstill, that cost the British dearly last game... that and the MP40's.

Friday, June 26, 2009

Great War German Infantry

I've had Too Fat Lardie's Through the Mud and the Blood for a while now and haven't done much more than a few test games using my WW2 minis. I've really been too busy with all my WW2 stuff to really consider starting another army in another period.

I've been toying with the idea of using Pendraken 10mm but I'm just not sold on the idea... yet. At that scale I'd have to go 4-5 per base and I'd really like to keep it 1:1 if possible. S0 when I saw these in the local games shop I just had to grab a box. $8 for a box of 48 miniatures isn't too shabby and the mix of poses is pretty good and the inclusion of specialist such as flame throwers and a MMG means that you can get a good platoon out of a box. The only complain I have with these is that the plastic is just a little too soft, but then again I was expecting that.


I'll give these a coat of paint and see how they come up before I make any decisions about buying more or not. I also notice that Rich at Too Fat Lardies has just ordered some of the Pendraken so I'll wait and see what magic he can do with those.

Thursday, June 25, 2009

Some More British

I'm hoping to have a game or two of Nuts! at BADGA this weekend so I'm made one last push to get the rest of my British painted up. Not pictured below is a medium mortar, a Vickers MMG and a couple snipers which I don't have bases large enough for. I'll try to sort that out today. With a little luck I'll get the British done tonight and then aim to get the rest of the Germans done Friday night.


Yes that's a German MG-42 MMG off to the left in the photo. I might accidentially forget to paint it up for Saturday, let's face it Mick will only end up using it against me.

That just leaves the platoon of US paratroopers to start next...