During my recent rules purchasing frenzy I came across these rules:
I also got these with my first big order to TFL but not knowing much about them I left them alone. A bit of research through my friend Google found the rules to be pretty much what I was after. They have enough detail to have decent 1 on 1 dogfights but they easily allow for games of 10-20 planes, maybe even more. What sold me was how cheap 1/600 scale miniature planes are. Tumbling Dice have some of the nicest and cheapest planes I've seen.
A quick email to TFL and before I knew I had the rules sitting in my inbox, thank you Mr Clarke. My first few games consisted of coins for planes flying across some old Battletech maps. Before I played TFL games I had a pretty bad impression of card based initiative systems, I thought they wouldn't work. But I was wrong, very wrong indeed. Making the cards is a pain but there are plenty on the Yahoo site and some of them look quite professional.
Anyway I'm addicted, I have an order for 120+ planes on the way and they can't come soon enough. Until then my 5 cent piece fighters will have to keep trying to shoot down my 20 cent piece bombers.
And I hear there is a 2nd edition in the works... can't wait.
Hi,
ReplyDeleteIs Bag the Hun designed to be played solo? I haven't seem it mentioned as a solo game elsewhere.
Thanks
Steve
Hi Steve,
ReplyDeleteIt's not technically a solo game, but since it uses cards to determine when units can move or fire added with the fact that there is only a limited number of maneuvers it's a lot easier to "be fair" while playing solo.
I wasn't too keen on the card system initially but I think it's great now, the game flows nice and quick. I've even played games of over a dozen planes a side and still finished it in under an hour. I had to make a lot of cards though, I'm thinking of switching over to poker chips in a drawstring bag for larger games.
Timbo