Should get these in the next week or two, I'll post photos when they arrive.
Wednesday, September 30, 2009
Wargods of Aegyptus
Should get these in the next week or two, I'll post photos when they arrive.
Sunday, September 27, 2009
Terrain - Hedges & Forests Part 4 - Update
Tomorrow I'll start putting the flock and sand on the bases of these, the trees and the forest/woods stands.
Terrain - Hedges & Forests Part 4
I end up with this:
Ok so I didn't actually shake this together but they went together pretty easily. Once the putty is dry I'll add sand and flock, same with the forest bases. I'm pretty happy with how they're turning out. I should only need 4-5 trees per forest base to look like a forest while leaving plenty of room for miniatures. I'm also thinking of making up some bases with rocks and shrubs on them to make parts of the forest innacessible to infantry.
Hmmm... now back to those hedges...
Thursday, September 24, 2009
Terrain - Hedges & Forests Part 3
Wednesday, September 23, 2009
Terrain - Hedges & Forests Part 2
I've managed two nights in the shed - in a row - woo hoo I'm on a roll (for me it is).
Plans For Tomorrow:
If the coverage on the hedges is ok after the paint dries then I'll cut up some more bases and start gluing them down, otherwise I'll grab the airbrush out again and give them a second coat.
Disposable Heroes & Coffin for Seven Brothers
The books themselves have a fairly thin cover, even the coloured ones, however the books are anything but cheap. The content is well laid out well and these books have more tables than I've seen in any game, well except maybe for Phoenix Command but that game was just awesomley ridiculous.
I'll have to put these away on the shelf, for now, so I can focus on the terrain building. I mean it's so unlike me to get distracted and leave something half finished...
Tuesday, September 22, 2009
Terrain - Hedges & Forests Part 1
A while ago I had made up a heap of hedges and hedgerow out of the expanded foam found in the PC boxes from work (we throw away sooo much of this stuff). Initially I was going to have the hedges sit directly on the table but the more I thought about it the more I'm convinced they'll need an MDF base more for weight than stability.
So off to the garage I went and half an hour later I've got these. The white things are the amazing average looking (but free) expanded foam hedgerows. The bases have been cut out from 3mm MDF using a jigsaw and then hand filed.
I had it all planned perfectly. A liberal snake of MDF glue on the base, press the hedge down and then secure using rubber bands. Oh it worked so well... until I used up my entire supply of two rubber bands. I did have a whole gosh darn bag of these somewhere but I couldn't find them anywhere.
A comprimise was settled upon: masking tape. It works pretty well and servers the purpose well.
I also cut out some 6mm forest bases, I won't do much with these until my e-bay trees arrive from Queensland. I'd like to base the trees seperatley and just sit them on top. That will allow for easier storage and the trees can move around the miniatures and not the other way around, which will help with games that use stands and not bases (Warmaster, DBA etc).
One thing I will point out is that I got sick of filing the hedge bases pretty darned quick so I grabbed the router and gave these bases a quick once around. Didn't come out as good as I'd hoped for but for 30 seconds of work I really can't complain.
So the plan now is to go and watch Fringe and let this stuff dry overnight. Tomorrow I'll have a look at how well (or not) the glue has bonded. All going well I think I'll get the airbrush out at hit these hedges with either a black or green undercoat. Once that's dry I'll try to work out how to put the scenics stuff on.
Thursday, September 17, 2009
Yeeeeeeehah!
Tuesday, September 15, 2009
Nuts Second Edition Is Here... Almost
So Ed, is it Wednesday over there yet? Is it... huh?
Sunday, September 13, 2009
Workbench: 1/600 Aircraft
11 x BF109E's - based
4 x Gloster Gladiators - based, painting started
3 x Ju88 - based, painted
6 x DO17E's - undercoated
6 x Hurricanes - based
6 x Hurricanes - based, painted
4 x Blenheim Mk 1 - based, undercoated
12 x FW190A-3 - based
Completed
12 x BF110's
13 x BF109E's
6 x He111's
4 x JU87's
6 x Boulton Paul Defiants
12 x Spitfire Mk 1
53 Total
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Friday, September 11, 2009
Cards for Hardy, Algy and the Hun
First up is the Napolenoic era naval rules Kiss Me Hardy. I'm really happy with how these are turning out and I should have them done in time to have a few games this weekend. I'm planning on using the WizKids Pirates of the Spanish Main ships. They're about the right size and are cheap, which is very handy when you're trying to refight the battle of Trafalgar.
I started working on the cards for their WW1 aerial combat rules Algernon Pulls it Off (stop that snickering - this is serious... heh heh he said pulls it off) but I got side tracked when my playtest copy of Bag the Hun 2 turned up in my inbox. It turns out that I needed a few new cards for BTH2 and I decided to use my newfound uber Publisher skills and create some purtyer cards.
Sunday, September 6, 2009
Bag the Hun - AAR
Luftwaffe
1 Heinkel He 111
4 Messerschmitt Bf 110
4 Messerschmitt Bf 109
RAF
6 Supermarine Spitfire MK1 (in two sections)
3 Hawker Hurricane MIIc
The game started with the hun heading north to south (left to right in the photo below) with RAF starting in the south west and heading for intercept.
A nice table level shot shows a section of the Spitfires and the Hurricanes heading straight for the bombers and fighter bombers while green section hangs back to see where the 109s were heading.
The 110's may be bigger and less maneouvarable than your average 109 but they pack just as much of a punch.A shot from the Hun end of the table. Things look a lot cleaner on the table with the altitude dice attached to the bases.
The Spitfires valiantly try to hold off the Messerschmitts. Fire is exchanged and losses are taken on both sides. A Spitfire explodes and another is damaged, a 110 also gets hit hard. A great opportunity to bring out the pipe cleaner smoke trails.
Well... what I had hoped wouldn't happen... did. The 'Bomber Move' card.But with the end of the deck means a new turn. And with a new turn comes a reshuffled deck and so with a little bit of luck and a strong tailwind...
Success!! A hard turn, altitude drop and the choice of throttle dice put Section Leader Potta right behind the heinkell. Things start to look up as Potta passes his Getting on the Tail test. Things start to look a little gloomy as a 109 (just to the left of this photo) moves up behind Potta and attempts also to get on the tail, thankfully he fails. Hun aircraft start to move in from everywhere in an attampt to remove the Hurricane from it's lofty perch of destruction.
Well Potta had worked his magic and soon enough a card he's been waiting on turns over 'Character 1'. Potta opens fire with both cannons and uses every last round left. Base attack of 10, Junior Ace is +1 (11), 8 sections of fire is +5 (16), Target is Size 5 so +4 (20) and he's Dead Close so +2 again for a total of 22 dice. The result is good 6 successes. The Heinkell save 1 to reduce the hits to 5 which is still enough for a Critical roll. The roll is a 7 'Critical Instrument Damage' which is not exactly the result I wanted... but then Toby reminds me that no it's actually a 10, the Fuel Leak from the previous turn adds +3 to the next damage result. 10... so in the immortal words of Marvin the Martian: kaboom an Earth shattering kaboom.
A great game and a solid victory to the British. I simply cannot wait to get my hands on Bag the Hun 2 and the rules for ground attacks. I'm really looking forward to some big bombing run games... and will give me chance to use the dozen or so Do17 miniatures. Oh and of course I'd had to get some Mark Vc Spitfires in the air, fire factor 12 anyone?
Saturday, September 5, 2009
Bag the Hun - Better Bases
The 7mm dice are just the right size to blue-tac onto the base. This solves the problem of dice getting left behind after a plane has moved and the confusion of conjestion "is this dice for your plane or my plane?". Also there's no chance of altitude dice getting confused with fire dice (especially around planes at altitude 5-6).